Featured · Unreal Engine 5
Monkey Mondays: The Game
A horror based, physics-driven, third-person puzzle adventure built around expressive ragdoll movement, environmental interaction, and evil bananas.
Technical Artist · Gameplay Programmer
I create immersive worlds and expressive gameplay that invite players to experience joy, wonder, and meaningful moments.
Selected work
Featured · Unreal Engine 5
A horror based, physics-driven, third-person puzzle adventure built around expressive ragdoll movement, environmental interaction, and evil bananas.
Unreal Engine 5 · Environment Lighting
Mood-focused environment lighting built to guide attention and support cinematic storytelling.
Unity URP · HLSL · C#
A reusable underwater rendering suite with caustics, fog, refraction, volumetric rays, bubbles, and waterline detection.
C# · Language Design
A game-engine-agnostic scripting language for branching dialogue, events, conditions, and external integrations.
Unity · C# · Audio
A narrative inspection game where I led programming, environment art, music, sound design, and technical integration.
Unity · C# · Shaders
Arcade-style environmental action game featuring custom lighting, VFX, UI integration, and grid-based object pooling.
Capabilities
Physics-based controllers, AI, interaction systems, tools, and player-facing mechanics.
Shaders, materials, VFX, lighting, post-processing, and art integration.
Profiling, pooling, instancing, runtime systems, and practical performance debugging.
Custom applications, APIs, data workflows, and content-production support.
Beginning Fall 2026
Lindenwood University
Graduate studies focused on advanced game design, immersive interactive experiences, and the integration of emerging technologies including AI-assisted workflows, virtual reality, and real-time 3D graphics.
May 2026
University of New Mexico · Honors · 3.99 GPA
Graduated with Honors while studying gameplay programming, technical art, graphics, AI, physics simulation, and interactive system design.
Designed and developed a physics-driven third-person puzzle game in Unreal Engine 5 featuring active ragdoll mechanics, behavior-tree AI, dynamic fluid simulations, visual effects, and technical optimization.
Completed numerous interdisciplinary projects spanning gameplay programming, rendering, custom scripting languages, shader development, procedural graphics, and immersive interactive experiences.
January 2024 - Present
Sandia National Laboratories
Developed an AI-assisted workflow that leveraged database schemas and similar SQL queries to accelerate the conversion of hundreds of legacy reports, significantly reducing manual migration time.
Developed a custom Python QT front-end application that reduced an existing three-part account creation workflow into a single streamlined process while improving user experience, increasing team productivity by 300%, and significantly reducing manual errors.
Utilized C# .NET and Swagger to design and implement new API features for customer account and machine management software.
Maintained code coverage standards through the development of automated test scripts which improved system reliability and data consistency.
Resolved complex Tier 3 issues across more than 30 internal applications, supporting users and development teams.
January 2022 - 2026
University of New Mexico Film Department
Support university undergraduate 3D modeling, visual effects, and animation students with their software, creative, and coursework challenges through one-on-one troubleshooting, walk-throughs, and training.
Assist animation and gaming professors as a communication liaison between students, groups, and instructors
Provide technical support for classroom lab sessions including operating systems, file systems, and software licensing.
About
I'm a technical artist and gameplay programmer based in New Mexico. My work spans gameplay engineering, physics, shaders, VFX, lighting, optimization, and production tools.
I am especially interested in expressive multiplayer interactions, atmospheric worlds, and technical systems that give artists and designers more freedom.